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This does not seem an impossible problem for the likes of Microsoft. They own all of the Xbox APIs and backwards compatibility is in their DNA. Especially now t
by fbdab103 3y ago
This does not seem an impossible problem for the likes of Microsoft. They own all of the Xbox APIs and backwards compatibility is in their DNA. Especially now that consoles are just regular computer hardware with a funny hat.
I think the business people calculated that keeping the full game library available for the initial investment of compatibility APIs is totally worth it. It becomes a huge differentiator if Sony cannot/does not follow the playbook.
Sell your game on Xbox. Forever.
- Rinzler89 3y ago>They own all of the Xbox APIs APIs don't mean much here as the Xbox 360 ran a completely different architecture, that's tricky to emulate reliably on X86_AMD64. Which is why Sony gave up on the idea of emulating PS3 games.
- sillywalk 3y agoI'm not sure how much of this applies to the X-Box X series SoC Details on '360 compatibility. "...certain aspects of the Xbox 360 hardware design are indeed built into the Xbox One processor - specifically, support for texture formats and audio..."[0] [0] https://www.eurogamer.net/digitalfoundry-2017-xbox-one-x-back-compat-how-does-it-actually-work https://www.eurogamer.net/digitalfoundry-2017-xbox-one-x-bac...
- Rinzler89 3y agoSupport for texture and audio are nto the tricky part so emulating the 360. It'sa the parts of the 360 IBM Cell processor silicone that's tricky.