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I feel like, to do it right, you need to already be both • a violinist (so that you have expertise in what sound you’re targeting, and in the existing “UX” of
by derefr 3y ago
I feel like, to do it right, you need to already be both
• a violinist (so that you have expertise in what sound you’re targeting, and in the existing “UX” of a violin at a professional level — in combination meaning “so you know what should be easy to play, and what should be hard-but-possible”); and also
• a luthier (so that you have expertise in what factors shape the acoustics of a violin, and the sonic space — including the “bad” parts that no violinist would ever intentionally access — that a violin can generate; and also so that you’ve given thought to the ergonomics of existing violins, so as to ensure that the new thing isn’t making them worse.)
Such a person is likely to have spent their career thinking more about music than about industrial design, though, so I wouldn’t expect such a person to have too many thoughts on a novel violin UX on their own.
So this would likely be at least a two-person project: one person who knows UX/HCI/IdX + hardware engineering, to design and prototype the device; and someone who knows violins, to be that designer-engineer’s critic and internal customer.
I am only one of those people, so as much as I’d like to try this, it’s not the easiest project to pop off the ideas heap.
I think this is what most people who’ve considered this idea from one side or the other would say — which is probably why it hadn’t been done yet.
- analog31 3y agoYou also need a generous and patient investor. ;-) It's being done. There are people who are researching novel ergonomics and designs for instruments. I don't know of one working on the violin specifically, but certainly viola and double bass. Here's one: https://uptonbass.com/shop/upton-bass-ergo-double-bass-by-aes-2019-opus107/ https://uptonbass.com/shop/upton-bass-ergo-double-bass-by-ae... And in the world of double basses, there's enough variation that players do choose basses that fit their bodies. For instance my bass has sloping shoulders that probably affect tone and volume, but that allow me to play with better posture. And designs have changed over the past few centuries. Older basses with super long necks get shortened. I've also read about a piano professor who's researching pianos with narrower keys, for players with smaller hands, and has discovered that even players with big hands prefer it, who'd-a guessed? Given the fact that a player has to adapt their technique without taking themselves out of competition for gigs, or getting injured, before even finding out if something is an improvement, maybe a realistic rate of change is pretty close to the actual rate of change. Different materials are being explored. There have already been start-ups making carbon fiber double basses. I'm both a musician and a technologist, but I have to admit that I separate those two activities for the most part. I do technology all day, and playing music is my escape from ... user interfaces. Many musicians arrive at the point where they say: Time to stop chasing gear, and start playing music.
- derefr 3y ago> Given the fact that a player has to adapt their technique without taking themselves out of competition for gigs, or getting injured, before even finding out if something is an improvement, maybe a realistic rate of change is pretty close to the actual rate of change. To be honest, I wasn’t picturing an instrument that improved the ergonomics of violin-playing for existing violinists — but rather an instrument that would massively decrease the difficulty of playing a violin for inexperienced players. Something that would let an audio engineer put a quick realistic violin solo into a piece, without hiring an actual violinist.