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The use of "retro" is interesting. Probably intended to exclude Switch emulators, but what will the cutoff be?
by RedComet 3y ago
The use of "retro" is interesting. Probably intended to exclude Switch emulators, but what will the cutoff be?
- goryramsy 3y agoThere are Switch emulators for iOS [0] [0] https://github.com/emuPlace/Sudachi https://github.com/emuPlace/Sudachi
- jsheard 3y agoThey may exist, but the implication is they won't be allowed on the App Store.
- goryramsy 3y agoAll depending on an ambiguous ’Retro’ requirement. Would an out of production device be ‘retro’? If so, then Switch 2’s ~2025 upcoming release would retro-ify many games. I guess we’ll see soon based on what passes app review.
- goryramsy 3y agoForgot about Folium. https://folium.emuplace.app/changelogs https://folium.emuplace.app/changelogs
- duskwuff 3y agoRealistically, the cutoff is likely to be "can you point to a legitimate source of ROMs". There's enough fan games for some older consoles like Atari 2600 or NES that this might be possible, but it certainly wouldn't be possible for newer consoles like the Switch.
- willis936 3y agoIt's much easier to get your hands on a switch game and rip it with your hacked console (all perfectly legal acts) than it is to get a 20 year old artifact.
- galleywest200 3y agoThis is not really the case. The entire ROM catalogues of retro console systems are archived on sites for download.
- duskwuff 3y agoThe question isn't whether the ROMs are possible to obtain; it's whether there are sources of legitimate ROMs an app developer can direct users towards. The sites you're referring to are offering pirated ROMs.
- ascagnel_ 3y agoProbably up through the PSX, at least in the US: - hardware to dump your own cartridges is available and doesn’t require breaking copy protection (which at that point was more around locking out publishers that didn’t sign license agreements rather than unauthorized duplication), and popular older systems are fairly well understood at the interconnect level at this point - PSX games themselves don’t use encryption to protect games, just some chicanery around CD standards so burners of the era wouldn’t make unauthorized duplication as much of an issue; additionally, the Bleem! case officially recognizes PSX emulation as legal Once you get to the PS2/GameCube/Xbox generation, you start to run into systems that include encrypted executables that make DMCA-compliant emulators basically impossible.
- RedComet 3y agoInsightful but disappointing.