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60kpps is a joke to the network stack, and by the time you'd reach 60Mpps, your problem is doing something useful with it, rather than getting it pulled off the
by eqvinox 3y ago
60kpps is a joke to the network stack, and by the time you'd reach 60Mpps, your problem is doing something useful with it, rather than getting it pulled off the NIC. If your game engine can handle even 10k players on one system, it'd be the gold plated unicorn with wings of game engines. Ask CCP (EVE online), they know a thing or two about this.
- deleted 3y ago[deleted]
- gafferongames 3y agoI'm a professional multiplayer game programmer but thanks for lecturing me about how game are networked.
- eqvinox 3y agoshrug most people on HN are professional engineers of some type or another. If you want to make this about "creds", you're free to look up mine.
- gafferongames 3y agoIf I were to summarize most engineer comment threads on HN that go off the rails, I would characterize them as experts in one field falsely believing that their expertise in one field qualifies them to make statements about another, perhaps adjacent or even unrelated field. To the experts in the field in question these comments are usually incorrect and often highly amusing, but they are stated with such gravitas and certainty by the poster, that a casual reader might mistake them for the truth.
- eqvinox 3y agoGlad we can agree on something. Cheers!
- jdright 3y agoI didn't find anything useful related to networked games when looking for "David Lamparter". Now, try yourself quick look for "Glenn Fiedler". Also: https://www.mobygames.com/person/68015/glenn-fiedler/ https://www.mobygames.com/person/68015/glenn-fiedler/ Note that MobyGames is wildly incomplete.