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He says games didn't require patches "back then" (when he was in college, which I don't know when it was). But let's take for example Doom. As much as a techno
by Xenoamorphous 3y ago
He says games didn't require patches "back then" (when he was in college, which I don't know when it was).
But let's take for example Doom. As much as a technological marvel it was, it was created by a handful of people. How many people are involved in creating an AAA game these days?
Or cars. Yeah the seat heater never broke in my old, first-gen Mazda 3. Because it didn't have one.
- bzzzt 3y agoEven Doom received lots of patches over its lifetime.
- Ekaros 3y agoI count at least 5 versions identifiable by patches. With version numbers ranging from 1.1v to 1.9v. So patches have been available for long time. And initial software often was quite buggy.
- laurentiurad 3y agonot 0-day patches though
- bzzzt 3y agoWas that even a thing in 1993? Almost everything was full of holes then.
- laurentiurad 3y agoRespectfully this does not rebute my argument. We can find endless examples where consumers are ripped off with super high prices and get bad quality in return. If we stay in the realm of games, Cyberpunk for example is unplayable even after more than 10 patches. Many games are unplayable at launch. This never happened before.
- Xenoamorphous 3y agoIt probably has gotten worse. But I'd chalk that up to companies greed to meet quarterly milestones and whatnot, not because the devs are distracted looking at TikTok.