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> But if it's a proper simulation, base reality must be even more detailed. Like, a lot more. Not necessarily. You could create the feeling or impression of de
by xvector 3y ago
> But if it's a proper simulation, base reality must be even more detailed. Like, a lot more.
Not necessarily. You could create the feeling or impression of detail on-demand - consider a 2D fractal in software that you can zoom into infinitely. It's not more detailed than our base reality, it's actually quite a simple construct.