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A note: EGUI is nice for GUI dev in Rust. I agree on WGPU being limiting for 3D graphics. For GPGPU, you can use a CUDA binding, where you write the shaders in
by the__alchemist 3y ago
A note: EGUI is nice for GUI dev in Rust. I agree on WGPU being limiting for 3D graphics. For GPGPU, you can use a CUDA binding, where you write the shaders in C++, and call that from Rust.