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Let me rephrase, storage capacity with respond to dynamic/shared libraries hasn't been relevant for over a decade. AAA video games have massive storage require
by forrestthewoods 3y ago
Let me rephrase, storage capacity with respond to dynamic/shared libraries hasn't been relevant for over a decade.
AAA video games have massive storage requirements primarily due to textures, and sometimes audio. Which is a totally different conversation. It's not a bunch of redundant static libraries causing your pain.
$100 will get you an 8Tb spinning drive or a 1Tb SSD or possibly 2TB. You can also get an external SSD for the same price. Large game sizes is a real and annoying issue. But even 4 year old consoles launched with a 1Tb SSD.