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> Simracing: getting faster doesn't make you win races. Getting more consistent does. I think this is absolutely true at the lower levels, but once you hit a b
by sotix 3y ago
> Simracing: getting faster doesn't make you win races. Getting more consistent does.
I think this is absolutely true at the lower levels, but once you hit a baseline of consistency, the faster drivers do win races by simply being faster. It can be maddening them trying to recreate their line but still being an entire second per lap slower. But when racing closer to the beginner level, simply being able to complete every lap at a consistent pace does indeed put you at a massive advantage over others.
- lelanthran 3y agoIn the context of startups, everyone's at beginner level. For auto racing (whether sim or real), the #1 rule has always been "To finish first, first you must finish", which, as I see it, is a direct "make no blunders before worrying about a podium finish".
- lgas 3y ago> In the context of startups, everyone's at beginner level. Why would this be true? There are plenty of startup veterans that have been doing it for years.
- lelanthran 3y agoYou're quite correct, it was an oversight on my part. It's too late to edit my post now, but at least this thread will be a record of me disagreeing with my original point :-)
- adql 3y agoYeah but getting consistent is the bar you need to get to first before you can even be considered decent. Being 1s faster than everyone best lap but having ~2s lap-to-lap inconsistency will make you lose every time.
- dgunay 3y agoA similar dynamic bears out in a lot of games. For example, in most RTS games, you win at lower levels by simply out-macroing your opponent. Only when you are on equal footing later do tactics and strategy become important, despite those ostensibly being the core focus of the genre.