4 ms·
I doubt the stored actual game data in the server as this is an open world racing game where you drive around seamlessly without loading, and from 2014 where ca
by neurostimulant 3y ago
I doubt the stored actual game data in the server as this is an open world racing game where you drive around seamlessly without loading, and from 2014 where can't expect most gamers to had gigabit connection back then. But this store progression data online and refuse to work without internet connection.
- nerdjon 3y agoDoesn't require a gigabit connection, but if there is any sort of quest (or similar) system that could be data that is stored server side. That is not an uncommon practice in MMO's. WoW released in 2004 (it is not clear to me when exactly WoW did this practice, if it was from the beginning or a later change). So it is entirely possible. Not saying it is necessarily the right way they should have made it, but it is a possible explanation that is an important part of the conversation.
- anon_cow1111 3y agoI can answer your question about offline mode. The reason The Crew is specifically the target of this whole campaign is because it has an offline mode built into the code itself, the flag to change into this mode relies on an encrypted key. Currently this has not, or can't, be broken. So not only did they shut the game down, they took active measures to make SURE no one would ever be able to run it again. Letting it live, (or at least giving the fans a chance to resurrect it) could be as simple as the company posting that encryption key on twitter. That's why this is all so egregious, because it's not even developer incompetence or budget necessarily, it's greed and bordering on outright theft. By the way, the guy who made this site goes by Ross Scott on youtube, he has a couple videos that explain everything. He's not a programmer, but probably has months of research into the legal aspects plus a small army of volunteers helping with the process.
- nerdjon 3y agoThank you for actually answering my question. Knowing what its reliance on for the servers is an important part of this discussion. In that case, I agree with the fact that the single player component should be made playable without needing to be online. However I from what I can tell the person who has made the site also has pushed back against entirely online games and GaaS, which eventually shut down. I stand by my opinion here that we are looking at a campaign that is talking about 2 massively different issues, trying to address them with the same thing. The answer to this problem is simple, stop making actual single player games that require a constant internet connection. Any talk about multiplayer games, MMO's, etc (in the FAQ) is making this entire discussion confusing and that is a very different problem to single player games being inaccessible.