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First off, congrats! Can you elaborate on what the “graphics code” might be in this case? Many Rust graphics engines seem to cover the same ground by having as
by efnx 3y ago
First off, congrats!
Can you elaborate on what the “graphics code” might be in this case? Many Rust graphics engines seem to cover the same ground by having asset loading cfg’d on the target (wasm vs native). What does your project provide that a dev wouldn’t get with Rust + a wasm compatible engine?