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The point is that games already rely on ongoing support. I admit my analogy isn't perfect, but I was trying to work off your analogy which completely ignores w
by slg 3y ago
The point is that games already rely on ongoing support. I admit my analogy isn't perfect, but I was trying to work off your analogy which completely ignores why these games break. It isn't directly because the developer went bankrupt. It is because the developer stopped providing a service that they previously provided for free.