3 ms·
KSP doesn't actually do > 2 body simulations allowing the paths to follow closed form solutions. This is why you have an abrupt orbit change between bodies inst
by zamadatix 3y ago
KSP doesn't actually do > 2 body simulations allowing the paths to follow closed form solutions. This is why you have an abrupt orbit change between bodies instead of just a freeform path. There is a mod "Principia" which adds this functionality in but bewarned it makes the game very different to play!
- deleted 3y ago[deleted]
- Georgelemental 3y agoPrincipia is extremely impressive, they document all their math here: https://github.com/mockingbirdnest/Principia/tree/master/documentation https://github.com/mockingbirdnest/Principia/tree/master/doc... One interesting detail is that the source code makes extensive use of non-ASCII identifiers, for mathematical symbols and for the names of mathematicians. One of the two primary contributors is also an active contributor to Unicode
- BlueTemplar 3y agoThanks, I was wondering how feasible this was / how one would do that in C++ !