4 ms·
>Sure, there will be some edge cases where it really is impossible to disentangle from a live, profitable other game - but I would wager the vast majority of ga
by slg 3y ago
>Sure, there will be some edge cases where it really is impossible to disentangle from a live, profitable other game - but I would wager the vast majority of games could be covered with very low effort.
I don't think we should be making laws in which "there will be some edge cases where it really is impossible" to comply. I get and empathize with the spirit, but you and the people behind this campaign can't just dismiss the complexities involved here with "I would wager" type responses. It shows a lack of insight into the realities of both game development and legislation.
- orecros 3y agoI don't think a youtube video is the place to iron out edge cases. that's more a thing for regulators. Requiring complex infrastructure with big ongoing costs, and requiring a constant income stream from consumers to support it is evidence that a game is a service and not a good, and as such there's no expectation of a perpetual license. The fact remains people paid a one time fee to play the crew, and now you can't play it anymore, even offline. It was sold as a good, and not as a service. Meanwhile other games with big offline and online components such as Elden Ring are completely playable offline, and mods already exist to allow online multiplayer without utilizing centralized servers. A discussion needs to happen about what is and isn't fraud.