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Quick question for anyone that may have more technical insight, is Gaussian Splatting the technology that Unreal Engine has been using to have such jaw dropping
by mhuffman 3y ago
Quick question for anyone that may have more technical insight, is Gaussian Splatting the technology that Unreal Engine has been using to have such jaw dropping demos with their new releases?
- andybak 3y agoNo. Mostly unrelated.
- rmccue 3y agoUnreal Engine 5 is a combination of a few technologies: * Virtualised geometry (Nanite) allowing very detailed models * Very high quality models and textures from photogrammetry (Megascans) * Real-time global illumination (Lumen) Combining these is what allows the very high fidelity demos, as they’re each step changes from the previous techniques in Unreal. Megascans (and the Quixel library) are a big part of the “photorealness” of these demos, because they’re basically literally photos.
- deleted 3y ago[deleted]
- notachatbot1234 3y agoNo but here are some nice talks on the Nanite geometry technology of UE: https://www.youtube.com/watch?v=NRnj_lnpORU https://www.youtube.com/watch?v=NRnj_lnpORU https://www.youtube.com/watch?v=eviSykqSUUw https://www.youtube.com/watch?v=eviSykqSUUw