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I'm sorry, but you can't say my project is trivial if you haven't seen it. 200 lines is not trivial. I've just told you: the game is done, it works, levels ar
by seclorum 14y ago
I'm sorry, but you can't say my project is trivial if you haven't seen it. 200 lines is not trivial.
I've just told you: the game is done, it works, levels are designed with 3 lua tables, and its a done deal. This is not trivial in any sense other than your hardwired computation that "200 lines must be trivial, thats not nearly enough"... alas, it seems you're missing the point, entirely.
Its not a toy if it consumes less LOC than some alternative and yet gets the same job done.
- shadowmint 14y agoAncient thread is ancient. Still... I could argue printf("hello world") is a trivial piece of code, and you could argue that no, the libc behind it that runs that code, the terminal, the os, is all a massively non-trivial piece of work. Triviality in this case is measured by not _what the code achieves_ but by _how much human work_ is required to achieve it. If one person can write say, 200 lines of lua and make a game, that's great. It's also easy. That means that a _real project_ will have 10 people each writing, say, 200 lines _a day_ on that real, non trivial project. At _that_ point, complexity become an issue. Testing becomes an issue. If all you have to worry about is one person hacking away over weekend, go for it~ enjoy~