3 ms·
Yes, it's possible to create gaussian splats from a mesh. See for example step 3 in SuGaR: https://imagine.enpc.fr/~guedona/sugar/ https://imagine.enpc.fr/~gued
by sorenjan 3y ago
Yes, it's possible to create gaussian splats from a mesh. See for example step 3 in SuGaR: https://imagine.enpc.fr/~guedona/sugar/ https://imagine.enpc.fr/~guedona/sugar/
- fudged71 3y agoAre you referring to the gaussian splat rasterizer?
- sorenjan 3y agoI'm referring to using the modeled scene to bind gaussian splats to an existing mesh. > Binding New 3D Gaussians to the Mesh > This binding strategy also makes possible the use of traditional mesh-editing tools for editing a Gaussian Splatting representation of a scene