3 ms·
Yes, and then it gets interesting to think about procedurally generated splats, such as spawning a randomized distribution of grass splats on a field for exampl
by kfarr 3y ago
Yes, and then it gets interesting to think about procedurally generated splats, such as spawning a randomized distribution of grass splats on a field for example
- dkjaudyeqooe 3y agoTo me the big issue is image quality versus generative efficiency. If splats make rending complicated scenes efficient without requiring a lot of data/calculation "scaffolding" then you could do almost everything procedurally, maybe using AI models to fill in definitional detail.