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> potentially a highly compact way to store large 3D scenes. Is it? So far it seems like the storage size is massive and the detail is unacceptably low up clos
by forrestthewoods 3y ago
> potentially a highly compact way to store large 3D scenes.
Is it? So far it seems like the storage size is massive and the detail is unacceptably low up close.
Is there a demo that will make me go “holy crap I can’t believe how well this scene compressed”?
- peppertree 3y agoHere is a paper if you are interested. https://arxiv.org/pdf/2311.13681.pdf https://arxiv.org/pdf/2311.13681.pdf The key is not to compress but to leverage the property of neural radiance fields and optimize for entropy. I suspect NERF can yield more compact storage since it's volumetric. Not sure what you mean by "unacceptably low up close". Most GS demos don't have LoD lol.
- forrestthewoods 3y ago> Not sure what you mean by "unacceptably low up close". Most GS demos don't have LoD lol. When the camera gets close the "texture" resolution is extremely low. Like, roughly 1/4 what I would expect. Maybe even 1/8. Aka it's very blurry.