4 ms·
> ever be built in unity bc why do they need to ship a physics engine with their photo editor. I know you narrowly mean "rigidbody physics for the purpose of v
by doctorpangloss 3y ago
> ever be built in unity bc why do they need to ship a physics engine with their photo editor.
I know you narrowly mean "rigidbody physics for the purpose of videogames." But Adobe did ship a physics engine with their photo editor! They discontinued their "3D" support, and raytracing is most definitely physics with a capital P, but they were shipping it for a long time. If you have an even more normal definition of physics, to include optical physics, well they have a CV solution for many features like camera RAW processing, removing distortion, etc.
> It comes with physics engines, telemetry, networking, a c# runtime and probably even more.
Because that is what people need to make multimedia applications.