5 ms·
They are emphasising tiny "instant games" because that is the only form in which games in a browser are viable. The filesystem and threading APIs (among others)
by kiririn 3y ago
They are emphasising tiny "instant games" because that is the only form in which games in a browser are viable. The filesystem and threading APIs (among others) to support full size experiences are handicapped or non-existent.
There is also nothing hugely new here, WebGL 1.0 was perfectly fine for this kind of thing, despite being a bit limited and crap to work with
- pjmlp 3y agoIndeed, I am yet to see anything comparable to Infinity Sword, which Apple used to demo the newly introduced OpenGL ES 2.0 capabilities of their iPhone, back in the day.
- astlouis44 3y agoUnreal Engine 5 was just ported to WebGPU and WebAssembly, see below: https://news.ycombinator.com/item?id=39911041 https://news.ycombinator.com/item?id=39911041