4 ms·
>The idea that you can't shut down your servers is just wrong. Personally i find the idea of deceptive advertising and breach of contract with no recourse to b
by jdasdf 3y ago
>The idea that you can't shut down your servers is just wrong.
Personally i find the idea of deceptive advertising and breach of contract with no recourse to be wrong too.
How about we meet in the middle?
No one is forced to keep any servers online any longer than they want to, but if a game is reliant on such a thing, then they must provide such information and state upfront the exact date in which the game will stop working before selling a single copy.
That way would be buyers can decide whether it is worth it with that information in mind.
- nerdjon 3y ago> Personally i find the idea of deceptive advertising and breach of contract with no recourse to be wrong too. How is it deceptive marketing? It's an online game. It should be well understood in today's world that something that is Online and requires online functionality to work may shut down at some point. If it is truly an online game, something that does not work single player. I would agree with you if we are only talking about single player games that require an online connection to play. Those are wrong. But that isn't what this seems to be focusing on.
- deleted 3y ago[deleted]
- sph 3y agoThis is exactly what this is focusing on. The Crew, shut down in March 31, is a single player game with a whole campaign already installed on your hard drive, with an online component. Gamers are OK with losing online play, but why are they also losing the single player campaign? Honestly, I feel some comments here are from people that haven't played a game in 20 years, and believe there is an actual technical reason for the online DRM. We are not talking about MMOs. This issue affects single player games as well.
- nerdjon 3y agoThat is the problem, it is not clear exactly what it is we are talking about with this campaign. We have online DRM which I agree with is a bad thing. But if you look at the FAQ they are also clearly talking about online servers for games. So this is conflating 2 very distinct issues here. Regarding the Crew, do we know for a fact that it is 100% installed on your hard drive? Or are we making assumptions. Edit: > We are not talking about MMOs. There is literally a FAQ entry for MMO's. Edit again: Just realized that you are the one that posted it here. Assuming you are also the person that made the website, this is way too broad. If we actually want to talk about online DRM than yeah, I stand behind it completely. it is stupid that I can't play Kingdom Hearts without being online. But the moment that you start mixing that with actually online games that may require an online connection for the actual gameplay itself, than your argument completely falls apart. Those are 2 very different issues and I would recommend not only making the home page clear on what exactly it is you are talking about (I should not have to go to the FAQ to understand your point) but also make sure that we are talking about a core issue of online DRM. GaaS is not online DRM. I don't know of a single actual single player game that could be considered GaaS. The Crew doesn't even seem to fit this idea. Maybe it has a GaaS component, like Halo Infinite, but the single player part of Halo Infinite is not a GaaS. So this entire thing is confusing because we are mixing 2 distinct problems and hoping for a single solution to both which is not realistic.
- sph 3y agoYou are all over the thread suggesting this is impossible and a lunacy to even suggest players keep access to their games. Are you a manager at Ubisoft by any chance? Otherwise I do not get why you are so adamant in defending the practice on behalf of these large studios. At least the other commenter strongly against this initiative says they have worked for AAA studios before in their HN bio, so their bias is clear.
- nerdjon 3y agoInstead of responding to criticism you focus on something else entirely... Nowhere am I stating that gamers should not have access to their games, I have made it clear that I disagree with actual online DRM. but GaaS is NOT online drm. An Online Multiplayer game is NOT Online DRM. That is a frankly absurd argument to make. Again you are mixing 2 very different things. The reason I am all over this thread is because of the problem with arm chair developers in the gaming community thinking that certain things are easy or just free to do. I am not a manager at Ubisoft or have any particular stakes in this except for being a gamer. Please actually respond to why you are choosing to mix up 2 distinct issues here and fix the website (if it is yours) so it is actually clear what your problem here is.
- hackable_sand 3y agoThis happened with Nosgoth which shook me and my friends. My take is that the game should provide self-hosted server options or open-source the IP.