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> However, it is not impossible to develop games with an offline mode for when the day comes that the servers do go down. It is a bit more work (depending on th
by nerdjon 3y ago
> However, it is not impossible to develop games with an offline mode for when the day comes that the servers do go down. It is a bit more work (depending on the game) but it's very doable and many, many games have done so.
Yes and no, in a lot of situations (like MMO's) much of the data is stored server side and is not client side. That would take a fundamental shift in how the game was built in the first place to just make it work locally.
Regarding the Crew, I honestly don't know that game so I can't speak for it. So I would like to see whether or not it could have been an easy switch or if it was something else fundamental to the design of the game. Like what I mentioned above.