5 ms·
It doesn't need to be keeping servers running forever, and if that's what anyone is proposing that's dumb. However, it is not impossible to develop games with
by Night_Thastus 3y ago
It doesn't need to be keeping servers running forever, and if that's what anyone is proposing that's dumb.
However, it is not impossible to develop games with an offline mode for when the day comes that the servers do go down. It is a bit more work (depending on the game) but it's very doable and many, many games have done so.
In their example, The Crew could have easily been made with an offline mode. Or allow the creation of private servers. Anything. There was nothing technical preventing it. It would have cost a small amount more to develop, but would have helped preserve the game for the future.
- TylerE 3y ago> It is a bit more work In the sense that building a cathedral is a bit more work than building a house. Most indie games FAIL. You want them to spend a minimum of an extra 20-30% upfront just so some dude who either outright pirates or only buys stuff on deep discount can play it in 20 years?
- DerArzt 3y agoDo most indie games do this though, or is it more of an issue for larger corp's?
- sph 3y agoWe are not talking about indie games. This is a common practice of AAA studios, making hundreds of millions from games sold at $70 apiece. Apples and oranges.
- uaserussia 3y ago[dead]
- nerdjon 3y ago> However, it is not impossible to develop games with an offline mode for when the day comes that the servers do go down. It is a bit more work (depending on the game) but it's very doable and many, many games have done so. Yes and no, in a lot of situations (like MMO's) much of the data is stored server side and is not client side. That would take a fundamental shift in how the game was built in the first place to just make it work locally. Regarding the Crew, I honestly don't know that game so I can't speak for it. So I would like to see whether or not it could have been an easy switch or if it was something else fundamental to the design of the game. Like what I mentioned above.