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They aren't arguing for the servers to be kept up indefinitely. They are arguing that publishers should release an end-of-life patch to allow players to host t
by _dain_ 3y ago
They aren't arguing for the servers to be kept up indefinitely.
They are arguing that publishers should release an end-of-life patch to allow players to host their own servers.
Read the FAQ: https://www.stopkillinggames.com/faq https://www.stopkillinggames.com/faq
- nerdjon 3y agoSo first that requires additional engineering effort to do, which if they are making the decision to shut down the game it likely means it isn't making money so that's a waste of effort on their part. It may also not be an easy task, especially if it isn't a simple single service you start up and it's microservices or whatever. That is before getting into the question on whether or not there are certain parts of the system that are shared with other games that simply can't just be put out for release.
- _dain_ 3y agoA "waste of effort" to make it so paid customers can continue to play the games they bought? Oh no, it might not be an "easy task" to undo all their planned obsolescence. Shucks. Maybe they should have thought of that before they planned the obsolescence in the first place. Seriously, in most cases it will be completely trivial to do, especially single-player games. (Yes, single-player games are routinely getting killswitched by spiteful publishers. It's a fucking outrage.) ------ [It seems I'm rate-limited so I can't reply further, but I have noticed in this thread a lot of people who don't seem to understand all the context behind this, making a lot of naive and ill-informed points. There are dozens of examples of publishers killing games for arbitrary/spiteful reasons, that have nothing to do with the cost it would take to provide an alternative. Ross Scott has many documented cases on his channel, see here https://www.youtube.com/@Accursed_Farms/search?query=dead%20game%20news https://www.youtube.com/@Accursed_Farms/search?query=dead%20... We're not just talking about always-online multiplayer games here. It's also games with single-player campaigns that are rendered unplayable by the deactivation of a central auth server. Or games with a co-op component that are now unplayable because it's gated behind a centralized matchmaking system that shut down. Or games with libraries of shared player-created levels that are now inaccessible, like Super Mario Maker. Also I have to say, I'm flabbergasted at the unthinking deference being shown to enormous conglomerate publishers in this discussion, and the focus on one side of the ledger to the exclusion of the other. People are saying that this will impose a cost on corporations, and this is in and of itself a reason to reject it. Like ... yes, of course regulations impose a cost on businesses! Obviously! The idea is that this small cost will be offset by a larger increase in consumer welfare. Just saying "this will impose a cost on business" is a fully-general counterargument against any kind of consumer-protection regulation. Nevermind the ethics of it -- people should fucking own what they pay for and they shouldn't have the rug pulled out from under them! As for the idea that it is too complicated to self-host a modern multiplayer game: this is Hacker News, not Never-Bother-To-Even-Try News. Mod communities have done impressive feats in reverse-engineering game servers. It can be done.]
- nerdjon 3y ago> undo all their planned obsolescence. In no way is a game shutting down planned obsolescence. If the Fortnite servers are shut down that's not planned obsolesce, that game does not work and makes zero sense as a single play game. A publisher is not going to spend a ton of money working on a game with a plan to shut it down, they hope to milk it for money as long as they can. I agree with single player games requiring always online, but I have not seen an example of this actually being the case that there was not a patch put out at the last moment to make the game not connect to a server anymore. There is a major difference between a game requiring an online connection for a 100% single player game and an online games servers shutting down. The first is bad and I agree and should never be a practice. The second is just reality.
- neurostimulant 3y ago> that game does not work and makes zero sense as a single play game. Why not? Just unlock all in-game contents, replace other players with offline bots, then shutdown the servers. Many online games have chosen this route in the past.
- nerdjon 3y ago> Just unlock all in-game contents. This assumes that the content is all client side and some of it is not server side. As is the case with many games. > replace other players with offline bots. That requires work to make the bots know how to play the game, something that even actively supported games suck at. Many bots are really bad with objective based gameplay. and testing. Which is a cost if they are shutting down the game. If the game was built around the assumption that it will always have an internet connection, there may also need to be a lot of changes to the game itself to operate that way.
- neurostimulant 3y ago> If the game was built around the assumption that it will always have an internet connection, there may also need to be a lot of changes to the game itself to operate that way. Then such games shouldn't be sold as goods like the the petition mentioned. They should be sold as services like WoW, so their customers know what to expect at the end of the service. Selling them as goods is worse than selling "lifetime" membership for an SaaS, then closing the SaaS after 3 years, because the customers may not know that the game would become unplayable in a few years when they purchased it.
- golergka 3y agoOK, here are 6 different git repositories that our different systems were built with, without custom scripts and setup that our devops team have built over 8 years of operation. And it also requires an Oracle license to run. Good luck figuring it all out! P.S.: We forgot a couple of third-party libraries in there, so we'll be hit by a bunch of lawsuits because our private licenses for these libraries absolutely did not cover open-sourcing them for the whole world.