3 ms·
Without going into the motivations for building a startup and doing Y Combinator, I do agree with many of your points. People can use Unity to build games and
by seanisom 3y ago
Without going into the motivations for building a startup and doing Y Combinator, I do agree with many of your points.
People can use Unity to build games and non-games. I personally don't think it fits a lot of different use-cases or application models and that it tends to be most successful in specific gaming verticals, but if it works well for you, by all means use it!
I'm strategically betting both on the lines between what is viewed as a game and not blurring, as well as developers needing a friendlier, more flexible way of building this kind of interactive content. I'm by no means under the illusion that strategic mistakes won't be made, or that this won't be a 10-year+ journey - realistically many (most?) successful companies have a very nonlinear path, including Unity themselves.
- mentos 3y agoI agree Unreal and Unity are not appropriate but I do wonder about Godot. Its early enough where it doesn't have the strong connotations of being a game engine yet. I've seen some cool applications made in it too (https://www.youtube.com/watch?v=9kKp0oguzr8 https://www.youtube.com/watch?v=9kKp0oguzr8). So I wonder if you could apply your energy to making it more cross platform using WASM (if that's even necessary) and extend it with your own UI language instead of rolling your own?
- seanisom 3y agoI think Godot is the closest thing to this today, and I agree, would love to work with them! Particularly on the Wasm and packaging side of things.