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Unity is so much larger and more complex than a graphics middleware. It comes with physics engines, telemetry, networking, a c# runtime and probably even more.
by dartos 3y ago
Unity is so much larger and more complex than a graphics middleware.
It comes with physics engines, telemetry, networking, a c# runtime and probably even more.
I don’t think that any of the adobe suite would ever be built in unity bc why do they need to ship a physics engine with their photo editor.
Not to mention that unity is backed by an, imo, untrustworthy company who’s obviously willing to change pricing structure on a dime and retroactively.
- pphysch 3y agoI agree, I think "game engine" is a misnomer for what are better termed "game (dev) studio", like Unity. They include a sophisticated game engine but also a lot of supporting tools and GUIs.
- doctorpangloss 3y ago> ever be built in unity bc why do they need to ship a physics engine with their photo editor. I know you narrowly mean "rigidbody physics for the purpose of videogames." But Adobe did ship a physics engine with their photo editor! They discontinued their "3D" support, and raytracing is most definitely physics with a capital P, but they were shipping it for a long time. If you have an even more normal definition of physics, to include optical physics, well they have a CV solution for many features like camera RAW processing, removing distortion, etc. > It comes with physics engines, telemetry, networking, a c# runtime and probably even more. Because that is what people need to make multimedia applications.