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Rust doesn’t even have a real GUI library yet, let alone support from common game libraries. C++ supports a hundred times as many compilation targets and platfo
by justin66 3y ago
Rust doesn’t even have a real GUI library yet, let alone support from common game libraries. C++ supports a hundred times as many compilation targets and platforms.
- LeFantome 3y agoYou do not think Iced counts yet?
- thesuperbigfrog 3y ago>> C++ supports a hundred times as many compilation targets and platforms. I would not want to be the one writing that CMakeLists.txt
- helloiamsomeone 3y agoIf you are hardcoding anything platform related into your CML, you are doing that wrong. The default path must not be anything other than build and usage requirements. To support more usecases with CMake, you have to write less of it.
- TillE 3y agoGames would probably be the biggest, most common scenario where C++ isn't going anywhere any time soon. More generally, if you need to use existing C++ or even C libraries, Rust is at best an awkward fit unless someone else has already built and is actively maintaining the necessary bindings.
- speedgoose 3y agohttps://tauri.app https://tauri.app seems to be fine. I agree that the gaming industry is a place where starting a C++ project still makes sense.
- the__alchemist 3y agoEGUI. (I agree with you on lack of games libs)