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> it's lead to some weird and awkward behavior when trying to console verify TAS movies on these >30 year old SNES consoles. For an example of this, look at th
by NobodyNada 3y ago
> it's lead to some weird and awkward behavior when trying to console verify TAS movies on these >30 year old SNES consoles.
For an example of this, look at this Super Metroid run from SGDQ 2018: https://youtu.be/T_oDcRKzoHI?t=3m17s https://youtu.be/T_oDcRKzoHI?t=3m17s
This particular game pauses and waits for the sound engine to “catch up” during door transitions, and the amount of time this takes is nondeterministic due to ceramic oscillators. But the game’s pseudo-RNG continues to cycle in the background during this waiting period, so the nondeterminism impacts gameplay elements such as the steam jets in the timestamped room. That meant that to play back the TAS on a real console, the authors (sniq and total) had to come up with a “polyglot” sequence of inputs that could make it through the room with any possible steam pattern.