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From my understanding, using triangle / shaders to do HPC has given way to a specific, more general purpose GPU programming paradigm which is CUDA. Of course t
by jvanderbot 3y ago
From my understanding, using triangle / shaders to do HPC has given way to a specific, more general purpose GPU programming paradigm which is CUDA.
Of course this knowledge is superficial and probably outdated, but if I'm not too far off base, it's probably more work to translate a general CUDA-like layer or CUDA libs to OpenCL.
- slackito 3y agoThe fact that you're comparing CUDA to using triangles and shaders makes me think you might be confusing OpenCL with OpenGL. OpenCL is meant for general computation (the C is for "computing") rather than graphics, like CUDA.