3 ms·
His Computer Recreations column was a huge influence on me as a kid and I imagine lots of other nerds in a similar (and maybe not so similar) age cohort. He he
by pvg 3y ago
His Computer Recreations column was a huge influence on me as a kid and I imagine lots of other nerds in a similar (and maybe not so similar) age cohort.
He helped start the fractal craze - there was hardly an article you could read about it that didn't mention his Mandlebrot piece. Core War has made the rounds here but there was so much more - my first encounter with public key cryptography, all sorts of computer generative art, genetic algorithms, simulations ecological and celestial and on and on.
The pieces always had a practical bent - something you could typically implement on your own (or school's) dinky computer. Many were also a side door to entire branches of mathematics - diff. eq. class can feel like torture but simulating your way to the Volerra-Lotka predator-prey model is fun. Plus it sounds like something invented in a Weyland Yutani research lab.
For the flavour, a recent HN post right in the Spirit of Dewdney category, the kind of adventure a Computer Recreations column might take you on:
https://news.ycombinator.com/item?id=39745923 https://news.ycombinator.com/item?id=39745923
Another one is the popular twitter account of gravitationally interacting bodies animations.
A.K. Dewdney made Steve Jobs's 'bicycle for the mind' quip real. His works were a blessing, may his memory be one too.