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I almost never use atomic reference counters, when I use them at all. A major point of using thread-per-core software architectures is that it eliminates almost
by jandrewrogers 3y ago
I almost never use atomic reference counters, when I use them at all. A major point of using thread-per-core software architectures is that it eliminates almost all atomics even in highly concurrent contexts that may require reference counting to manage resource lifetimes.
In these cases, your concurrency primitive is essentially a coroutine, either with or without its own stack. You may have thousands of these executing concurrently similar to as if they were multithreaded and using locks or atomics, but the execution is always on a single thread so locks are unnecessary and atomics can be elided entirely. In the rare cases where atomics are used, there are almost always at most two threads accessing them.
Basically, the only place you see atomics are the very thin and lightly accessed interfaces between threads, which are about resource control rather than true thread concurrency.
I have used these types of architectures on diverse high-scale server apps. The places I’ve had to use atomic reference counters were always extremely limited and largely outside the hot path.
- bsder 3y agoThen why are you using Rc at all? This seems like "arenas" would be a much better match where you can reclaim everything in one fell swoop as soon as the thread finishes its task. Is the issue simply that Rust until recently didn't support memory allocators other than the standard one?
- jandrewrogers 3y agoThe resource management doesn't fit an arena model, that is an overly simplistic view of what is required. The resources have a lifecycle independent of the references any execution context has with them. A reference isn't ownership, it just keeps the resource from disappearing or pins it in a particular context. Memory allocations may not actually exist in memory. They can be paged to disk in user space because, frankly, the virtual memory hardware on modern CPUs is often incapable of handling large storage and when it does the performance is poor. Sure, you can do better than the default allocators in Rust and elsewhere but that is far from the only reason you might want a reference counter on a resource. DMA requires managing reference counts for threads of execution that only exist in silicon, not in software. Arenas solve none of this. The lifecycle of the resource has nothing to do with the lifecycle of the execution context of a coroutine.