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My speculative reaction: Prolog offers a way to describe an AI "commander" that can make plans that optimize for many units simultaneously. This technique is of
by crq-yml 3y ago
My speculative reaction: Prolog offers a way to describe an AI "commander" that can make plans that optimize for many units simultaneously. This technique is often used in strategy games, not usually with Prolog itself but using similar hand-written planner algorithms in tandem with FSMs.
One of the downsides of this approach where it appears in games is that it results in unit behaviors that look robotic and overly micromanaged, often using tactics similar to early computer chess AI.