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Surprisingly hard to find information about this via Google. Seems related to Demis' game company Elixir and their game Republic: The Revolution [0] for which h
by ShamelessC 3y ago
Surprisingly hard to find information about this via Google. Seems related to Demis' game company Elixir and their game Republic: The Revolution [0] for which he made some claim that it supported an infinite level of detail/polygons.
Just a cursory glance at the information though. Happy to be corrected or have more detail added.
[0] https://en.wikipedia.org/wiki/Republic:_The_Revolution https://en.wikipedia.org/wiki/Republic:_The_Revolution
- astrange 3y agoThat's not an impossible claim, UE5 Nanite does it.
- ShamelessC 3y agoI believe this was in the late 90’s and in any case, they didn’t succeed at implementing the system they hyped so much - which is the real problem.