2 ms·
This is a bit strange because Japan effectively went NUTS for the game Wizardry. Final Fantasy, Dragon Warrior, Phantasy Star and a LOT of other CRPGs are basic
by AtlasBarfed 3y ago
This is a bit strange because Japan effectively went NUTS for the game Wizardry. Final Fantasy, Dragon Warrior, Phantasy Star and a LOT of other CRPGs are basically Wizardry and/or Ultima with an anime plot and graphics. I'm leaving out at least 20 other multi-game CRPG/JRPGs series and of course probably a 100 standalone/one-offs.
It could be that the localized / socially targeted CRPGs simply muscled out the Western-aligned TSR stuff rapidly once the formula was identified by the Japanese companies.
- crq-yml 3y agoThe article suggests lack of oversight from TSR on the Japanese market's needs is mostly to blame. They kept making products released much later than their NA counterparts, with half-hearted support, in packages that were more expensive than the competition. In fact, by being difficult with Group SNE, they actually created a competitor(Sword World RPG). That's no way to win a market! I believe the core of it actually comes from the different approaches to media publishing that took hold back in the 1970's: US markets became very keen on going upmarket with more expensive products and big-budget franchises: that became the strategy to get positioning at retail. Japan's pop media, on the other hand, has been nearly synonymous with manga magazines and light novels, which are centered on individual authors and offer more opportunities to showcase work in anthologized and serialized formats. TSR's competition in Japan were churning out cheap books and magazine articles that made tabletop gaming accessible to a casual fan, while D&D had the big boxed sets, the special dice, the miniatures, etc.