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While I understand this concept, is it not another consideration that people should receive compensation for their work? In most areas these two goals don't see
by alecbenzer 14y ago
While I understand this concept, is it not another consideration that people should receive compensation for their work? In most areas these two goals don't seem to conflict with one another, but in software they seem to, at least a bit, and I don't think I've ever seen something from rms or the fsf addressing this notion. Even if RMS's position is "Freedom is _absolutely_ uncompromisable in any form whatsoever, and the need for freedom takes complete precedence over the ability for people to receive payment for software", I'd like to hear him say that (unless he has and I've never come across it).
I don't think Valve is being unethical in protecting their games. They're not controlling their products because "fuck you consumers, we are evil and wish to suppress your rights", they're doing it (at least I presume) because if they didn't, no one would buy their games and they wouldn't be able to operate. A food vendor can't make a similar claim (well, at least not in as strong a way -- though I guess there are things like secret recipes) to justify hiding things from consumers.
- jiggy2011 14y agoWhenever rms has been asked this question he has 2 answers. 1) Custom software development (i.e bespoke client work) and 2) Crowdsourcing The custom software argument seems odd, even though the main user (the client) would get the source code and freedom in that instance not only does it promote keeping software locked away as trade secrets, in most cases the actual end users will not get freedom with the software it will really just be senior management.
- alecbenzer 14y agoWait, how does crowdsourcing make money?