4 ms·
I guess since forwards rendering doesn't need a proper texture cache, you could used the savings to implement a write combining buffer. But I'm only saying tha
by phire 3y ago
I guess since forwards rendering doesn't need a proper texture cache, you could used the savings to implement a write combining buffer.
But I'm only saying that because I know write combining is a thing, and I'm not sure a hardware engineer in 1993 would have gone down that path.