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The Playstation, at least, supports quads as a draw primitive. It does decompose these quads to tris for rasterization[1]. The Nintendo DS actually supports bo
by mmaniac 3y ago
The Playstation, at least, supports quads as a draw primitive. It does decompose these quads to tris for rasterization[1].
The Nintendo DS actually supports both tris and quads as rasterization primitives, which has some interesting consequences for shading[2].
[1] https://psx-spx.consoledev.net/graphicsprocessingunitgpu/#gpu-render-polygon-commands https://psx-spx.consoledev.net/graphicsprocessingunitgpu/#gp...
[2] https://melonds.kuribo64.net/comments.php?id=13 https://melonds.kuribo64.net/comments.php?id=13