3 ms·
The two major things I would change: 1. The basic rules don't state that there is no promotion. 2. I would like to know a kind of "par" value per puzzle. Eith
by hayst4ck 3y ago
The two major things I would change:
1. The basic rules don't state that there is no promotion.
2. I would like to know a kind of "par" value per puzzle. Either the best it can be solved in or the average or something like that. This would help in finding an optimal-ish solution.
- ramly 3y agoGreat points, thanks for sharing the feedback. Noted for #1. For #2, did you mean separately from the results screen you get at the end of a daily puzzle? That screen shows a move efficiency bar at the bottom with something like "Only 12 moves! Best is 10" Granted this will be displayed in a much better way over time.
- hayst4ck 3y agoI am probably wrong about #2. It's probably too easy if you get the # optimal moves. If you know the number of moves, that tells you how many non capture moves. That is a very strong hint, especially since there are only a handful of real choices per puzzle (at least today). I don't think I saw the #moves the first time, or at the very least the lack of a try again/try for optimal/try other puzzles button made the page seem terminal. I imagine the share button is prominently there to go for virality. https://wafflegame.net/archive https://wafflegame.net/archive is a game that is very similar to yours. I like their layout. The archive with a score per puzzle and aggregated information at the top is fairly addicting. Waffle puzzles give you a maximum number of moves, 5 more than optimal. I like that more than infinite moves with try again. I think "failing" gives attempting more meaning.