4 ms·
I think it is funny that both were wrong. 2D games are still very much being developed and released today, and many outsell 3D games, even AAA 3D games. People
by eek2121 3y ago
I think it is funny that both were wrong. 2D games are still very much being developed and released today, and many outsell 3D games, even AAA 3D games.
People beat Sega up back then, and also now, but I do not think their hardware was that bad. The pricing was a huge issue.
If I were them, I would have NOT released the 32X as a standalone, NOT released the Saturn, and instead focus on a fusion of the two into a standalone cartridge based system. For everything people criticized the Saturn for, the cartridges made it work. The N64 showed off the advantage of using a cartridge over a CD based system.
If I were going to release a non-portable gaming system today, I'd build one around cartridges that are PCIE 5.0 x4 based and design it so that a) you can quickly shut off the system and replace the game rather than digging through ads/clunky ui/launcher. b) access and latency times are fast c) the hardware is potentially extendable in many different ways.
However, I actually liked the 32x and it's games. Maybe that is because I got the 32x on clearance at walmart for $10 and the games for $1-$2 each, or maybe it was because many of the games were fun and were a genuine upgrade over my 16 bit systems.
I don't think the Saturn was bad, but it was overpriced for the time and definitely rushed.
I DO think this rush to make consoles require an internet connection has left a sizable hole in the market, a hole that nintendo is only half filling. Offline gaming is a thing, and just because a console CAN be connected to the internet, doesn't mean it should be. I've been fantasizing about making one in the future. Something that is kind of like the old Steam Machine, but with the aspects I have mentioned. Maybe one day I will. For me it won't be about success, but rather about building something cool.
Anyways, I'm rambling. Have a great night.
- 5350-uiop-1130 3y agothey should have focused on supporting the genesis and the saturn for as long as possible. sega was a dysfunctional business reacting to fickle changes in the market (32x was a response to the Atari Jaguar lol). probably as they didn't have the strong cash reserves of a nintendo, sony or microsoft. but ultimately i think they were an arcade business and the transition from arcade to home killed them. the same as snk/neo geo.