4 ms·
> Piracy wasn't a big factor, since very very few people had broadband and CD-R drives in 2000. Piracy of CD based games in the late 90s most assuredly did not
by giantrobot 3y ago
> Piracy wasn't a big factor, since very very few people had broadband and CD-R drives in 2000.
Piracy of CD based games in the late 90s most assuredly did not require broadband or personal ownership of a CD-R drive. A lot of piracy happened via SneakerNet. As long as you knew someone with games (legit or pirated copies) and a CD-R drive you could get your own copies for the cost of a CD-R disc. Every college had at least one person with a CD binder full of CD-Rs of pirated PC and console games. I suspect a majority of high schools at the time did as well. Dorm ResNets were also loaded down with FTPs and SMB shares filled with games, porn, and warez.
- SpecialistK 3y agoMaybe so. I had an Action Replay disc from the time that presumably used MilCD. But according to this link (sadly Fandom), the attach rate was good: https://vgsales.fandom.com/wiki/Software_tie_ratio#Consoles https://vgsales.fandom.com/wiki/Software_tie_ratio#Consoles So SneakerNet and dorm rooms may have been a factor, but not enough of one to kill the system.
- masklinn 3y ago> but not enough of one to kill the system. Oh definitely no, IME piracy was a much better issue on the original PlayStation, very quickly every other friend had a cousin who would chip your console and had access to a CD-R. Plus didn’t the Dreamcast use some weirdo variant of CD?
- giantrobot 3y ago> Plus didn’t the Dreamcast use some weirdo variant of CD? Yes, GD-ROM which through some tricks could fit something like 1GB on a disc. However what most pirated discs did was just stub out the FMV. Most games that used the full space on the disc did so because of FMV. Quite a few games would easily fit on a Mode-2 700MB CD-R with the FMV stubbed out. This was thanks to the MIL-CD functionality of the Dreamcast which was only removed in very late models.