3 ms·
Fun trivia for readers, it isn't even normal 4-tap bilinear filtering, it's 3-tap, resulting in a characteristic triangular blurring that some N64 emulators rec
by 01HNNWZ0MV43FF 3y ago
Fun trivia for readers, it isn't even normal 4-tap bilinear filtering, it's 3-tap, resulting in a characteristic triangular blurring that some N64 emulators recreate and some don't. (A PC GPU won't do this without special shaders)
https://filthypants.blogspot.com/2014/12/n64-3-point-texture-filtering-in.html https://filthypants.blogspot.com/2014/12/n64-3-point-texture...