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I looked up what "the sentinel" was, and it turns out it was a game in 1986, that works on the BBC Micro and Commodore 64, and has 3D graphics! I didnt even kno
by ancientstraits 3y ago
I looked up what "the sentinel" was, and it turns out it was a game in 1986, that works on the BBC Micro and Commodore 64, and has 3D graphics! I didnt even know it was possible to do that on average computers in 1986!
- geon 3y agoLeaderboard had a polygonal golf course. The course was flat, but drawn in a 3d perspective with billboard trees. Stunt car racer had a 3d course and vehicle physics. Elite had 3d space flight. https://www.youtube.com/watch?v=C0w1e_kzLDo https://www.youtube.com/watch?v=C0w1e_kzLDo
- PlunderBunny 3y agoThere was no texture mapping, and the 'trick' that makes it work is that all you can do is rotate/pan in place. The only movement is instantaneous teleportation.
- 77pt77 3y agoIt's still an amazing achievement. The world procedural generation from a seed alone is amazingly well implemented in an environment so constrained most programmers nowadays wouldn't even be able to do anything in.
- emmelaich 3y agoOh c'mon we had a full flight simulator in 128x48 monochrome in 1979! https://en.wikipedia.org/wiki/FS1_Flight_Simulator https://en.wikipedia.org/wiki/FS1_Flight_Simulator
- selcuka 3y agoTrue, but the CPU the C64 used (MOS 6502) was introduced in 1975. Also the flight simulator was wireframe while Sentinel was solid 3D.
- PhasmaFelis 3y agoWireframe, not full screen polygon-fill like Sentinel.