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> Sticking with hand/finger based gesture tracking and rejecting controllers was the absolute best decision Apple made for Vision Pro. Designing the UI around
by wilsonnb3 3y ago
> Sticking with hand/finger based gesture tracking and rejecting controllers was the absolute best decision Apple made for Vision Pro.
Designing the UI around hand/eye tracking was smart but not supporting VR controllers at all is stupid.
Reminds me of how stubborn they were about bringing mouse support to iPads.
- ramesh31 3y ago>Designing the UI around hand/eye tracking was smart but not supporting VR controllers at all is stupid. It was a strategic decision. It says "This is not a game console, it's a general purpose computer", and paves the way for opening more people up to the idea. Controllers are a crutch that no one actually wants. We want to be able to just naturally do things in VR/AR the same as we would in reality. And vision based hand/finger tracking has gotten to a point where controllers really are nothing more than an input device now. There's no need for them at all to have 6DOF control, the way there was in the Lighthouse/Constellation days.