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Wow, are you me? > mainly remembers things as a fractal of associations. I have described this as a graph representation, without any visual/dimensional embed
by Nevermark 3y ago
Wow, are you me?
> mainly remembers things as a fractal of associations.
I have described this as a graph representation, without any visual/dimensional embedding. I naturally represent things as configurations of connected things, both in long term and working term memory.
I have that same uniformly connected view of existence, from spacetime Planck distances and quarks on up, through chemistry, life and artifacts, through to societies and systems. It is one graph.
And also no practical sense of time, but see our history from the big bang, to alternate universe endings, with all our history and current events along the way, and our quantum multiverse foam of versions that we cut through, as one seamless thing.
One drawback, is I often have trouble putting into words something I can clearly "see", on the spot without effort. Even with regard to "normal" topics. Too many connections, in familiar or tractable forms (to me), that we don't have words for.
Although given time I can explain things well, I just have to compile the order I see into words.
And I have no trouble visualizing and spacial reasoning about anything dimensional/graphical.
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Super side track, for extending spacial visualization:
Imagine points in space whose brightness vary, and must have the same brightness to collide. That's 4D.
Now imagine groups of points changing both their brightness and position at the same rate, regardless of the relative differences in brightness and position. Those points are translating through 4D space together. Move points together through normal 3D space, and through brightness changes, and then different amounts of each together with varying rates of change, or even cyclical change. That's general 4D translation.
Now consider and practice how to dynamically tradeoff between a points brightness and its distance in any 3D direction, using a sin/cos relationship. Starting rotating between one of x, y and z, against w (brightness) is easy - it is just 2D but with different pairs of axes. Then practicing rotating between brightness an any 3D direction. Then a series of partial rotations, between brightness and various 3D directions. Finally, work out how to rotate a 4D point around the direction defined by the origin to another 4D point. That is general 4D rotation.
That was the hardest step. All down hill now...
Practice rotating and translating 1D lines and line segments, by translating and rotating their points together.
Now practice the same for 3D planes, triangles, squares, etc
Practice visualizing, translating and rotating the points of 3D objects. Then 4D shapes, starting with a 5-point 4D pyramids and 16-point hypercubes.
Imagine objects constructed from several hypercubes, starting with the 4D equivalent of three hypercubes making an L-shaped object, a 5-h-cube plus, etc. Add/remove hypercubes. Add/remove hypercube spaces within a hypercube.
Then start to play around with 3D in a 4D environment. For instance, start with a cube with an empty cube center, and pass another cube that starts outside of it, into its center, without touching, using the 4th dimension. "Paint" a 3D cube, or 3D pyramid, onto a 3D side of a 4D cube. Etc.
Once you get familiar with using brightness to visualize the 4th dimension. This takes no work at all, you are now familiar with the 4D and don't need that hook anymore.
e across a lot of situations, you can stop treating
Now you can reintroduce brightness as a hood to starting exploring 5D. :)
I don't think our brains have any barrier to higher dimensional reasoning, except lack of exposure and familiarity.
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The variety of internal representations we must all have will be interesting to discover, catalogue and compare, if we can one day detect and watch our detailed thoughts in action.
- zackmorris 3y agoFascinating! I do have trouble visualizing 4D. The closest I get is to think of a hypercube as a cube moving through time, that's how the corners get connected. So the extrude progression goes point to line to square to cube to hypercube and beyond. I'm still stuck on rotations, because it's hard to see sine and cosine looping with a time dimension. Or to rephrase, a cube can spin as a change of coordinates on 3D axes by multiplying the vertices by a matrix like in 3D rendering. But doing that with 4 is weird, and the closest I get is to think of the 4th axis as arbitrarily "sticking out" of the familiar 3, instead of being orthogonal to them. I'll meditate on the brightness representation you described. Watching Donnie Darko was the first time I saw reality as a 4D crystal instead of 3D + time. An argument could be made that there's only one photon in the universe, that's everywhere all at once, because it doesn't perceive time when moving the speed of light. With all events preordained, setting aside free will because that's probably a quantum interaction with the 4D/5D/ND multiverse. So time can't actually loop, because quantum uncertainty is fundamental to the universe, meaning that time travel isn't possible. We could try to replay a recording of reality, but it would diverge from ours more the longer it ran. I've been experimenting with letting my 3D body/mind operate semiautonomously and observing with my higher self. I meditate with my eyes open and spend a lot more time taking it all in, rather than fixating on the minutia of the day to day. And everything generally works out fine without my micromanagement, which has really helped my mental health.
- Nevermark 3y agoTo see how I see a hypercube: 1. Start with just one point moving around in 3D and changing brightness. Make it move up/down, right/left, forward/back, and in/out (brightness). Contemplate the points distance from you as it moves around. At median brightness, the point is just its 3D distance from you. If its bright, it's further "in" to you, if its dark it is further "out" from you, relative to its 3D distance. 2. Once that makes sence, do it with two dots moving around, passing each other in brightness and 3D position, but never colliding unless they are on the same 3D point with the same brightness. Now move them around separately, but imagine the line between them. If they have the same brightness, that line is the normal 3D line segment between them. But the more their brightness differs, the more the are also offset in 4D. When they are different brightness at the same 3D location, imagine the brightness line between them getting longer and shorter as their delta brightness increases and decreases. 3. Once that makes sense, now imagine two cubes. They are the same 3D location, but with different brightnesses. When you connect each pair of corresponding corner points together, with "brightness" delta lines, they now form a hypercube.. Any point within their 3D volume AND within their brightness interval, is in their enclosed 4D space. Any point outside their 3D volume OR outside their brightness interval, is outside the hypercubes 4D interior. That is how I see a hypercube. Just two cubes overlapped in 3D, separated by a brightness (4D) delta. 4. So now you see two of the six cube-sides of the hypercube. One side the lower brightness cube, the other the higher brightness cube. They are x,y,z cubes separated by w (brightness. You can puzzle out the other six cube-sides. Two x,y,w cubes (separated in z), two x,z,w cubes (separated in y), and two y,z,w cubes (separated in x). To easily identify them, think of a 3D cube inside another 3D cube. Imagine they are really at the same 3D location, but the inside one looks smaller and inside because its further away from you in brightness. (This has the same meaning as before, but you are looking at them at a 90 degree different angle now so you can "see" some the brightness difference as position difference. Just like looking at a cube end-on, you see a large square containing another square, but the "inside" square is just the same-sized opposite square farther away.) That can make it easier to spot all eight cubes. Starting with the inside, outside pair, then each pair of cubes in the six other cube-sides. Boom! (If that works, ;) -- I have barely played with 5D, but 4D for simple things can get easy quickly. I should create a tool or game for learning this stuff. "You are in a 3D maze of twisty little passageways, walls and doors appear and disappear as your lantern flickers ..." "> Pick up the Third Eye Tiara. Put it on" "Suddenly, your vision expands in a direction you somehow never noticed before. Everything looks normal but different. How have you been overlooking so much around you?" You are in a 4D maze of twisty little passageways, ..."