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oh yeah I mean the source code for Driver has tonnes of inline assembly inside C files, so there was definitely value in using it. Writing the entire game in as
by gambiting 3y ago
oh yeah I mean the source code for Driver has tonnes of inline assembly inside C files, so there was definitely value in using it. Writing the entire game in assembly is just taking it a step further, and like someone else said - if that's what you're most comfortable with, I don't think that's as insane as it sounds.