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In Mario Maker 1 you can download and enter the editor for any level in-game, so yeah in practice the only thing you can do to make an "unbeatable" level is to
by bspammer 3y ago
In Mario Maker 1 you can download and enter the editor for any level in-game, so yeah in practice the only thing you can do to make an "unbeatable" level is to rely on randomness (the Lucky Draw level from a sibling comment has a 1 in 7 million chance of being cleared). The RNG isn't seeded from player input so there's nothing you can do to affect the outcome.
Mario Maker 2 is different, it seeds its RNG from the player's input. If you press the same inputs with the same timings, the same "random" events will happen every time. This makes it much easier in theory to make a level that can never be beaten unless you know the secret code. Though it does require frame-perfect inputs.
- thaumasiotes 3y ago> Mario Maker 2 is different, it seeds its RNG from the player's input. If you press the same inputs with the same timings, the same "random" events will happen every time. RNG seeding happens once. Player input during the level would all be occurring after the RNG was seeded. What did you mean?
- bspammer 3y agoPlayer inputs are constantly fed into the RNG. Seed probably isn’t the right word. Maybe a better way would be to say it uses a fixed seed, and the player inputs are used as the sole source of entropy.