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I assume they look at the levels but don’t edit them, so that a statistically unbeatable door maze can be defeated by knowing the answer?
by Waterluvian 3y ago
I assume they look at the levels but don’t edit them, so that a statistically unbeatable door maze can be defeated by knowing the answer?
- deleted 3y ago[deleted]
- brokensegue 3y agoYeah there are tools to view the layout of unbeaten levels. They also reconstruct bits of levels for practice
- extraduder_ire 3y agoIn mario maker 1 you can just open the level in the editor after downloading it. Very useful for practising.
- crtasm 3y agoHere's a Mario Maker 2 level viewer as an example: https://smm2.wizul.us/smm2/level/XL3-SS0-HNG https://smm2.wizul.us/smm2/level/XL3-SS0-HNG
- Jerrrry 3y agoThey are Turing* complete*.
- canadianfella 3y ago[dead]
- duskwuff 3y agoThere was already one of those - "Lucky Draw". It was cleared a few years ago, after a bunch of players left the game running continuously. https://kaizomariomaker.fandom.com/wiki/SMM:Lucky_Draw https://kaizomariomaker.fandom.com/wiki/SMM:Lucky_Draw
- bspammer 3y agoIn Mario Maker 1 you can download and enter the editor for any level in-game, so yeah in practice the only thing you can do to make an "unbeatable" level is to rely on randomness (the Lucky Draw level from a sibling comment has a 1 in 7 million chance of being cleared). The RNG isn't seeded from player input so there's nothing you can do to affect the outcome. Mario Maker 2 is different, it seeds its RNG from the player's input. If you press the same inputs with the same timings, the same "random" events will happen every time. This makes it much easier in theory to make a level that can never be beaten unless you know the secret code. Though it does require frame-perfect inputs.
- thaumasiotes 3y ago> Mario Maker 2 is different, it seeds its RNG from the player's input. If you press the same inputs with the same timings, the same "random" events will happen every time. RNG seeding happens once. Player input during the level would all be occurring after the RNG was seeded. What did you mean?
- bspammer 3y agoPlayer inputs are constantly fed into the RNG. Seed probably isn’t the right word. Maybe a better way would be to say it uses a fixed seed, and the player inputs are used as the sole source of entropy.
- amluto 3y agoI wonder if anyone has used cryptography for this. It’s easy to create a cryptographic puzzle that can only be solved by the creator (e.g. require an input to hash to a specified value), and perhaps someone could code this into Super Mario Maker.