3 ms·
They still have to solve for: * How uncomfortable the headsets are to wear for long periods if time * How useless they are (what are they solution for?) * Ho
by bobajeff 3y ago
They still have to solve for:
* How uncomfortable the headsets are to wear for long periods if time
* How useless they are (what are they solution for?)
* How ridiculous they look
* How expensive they are
* How expensive it is to produce content for
After they solve these issues then I will worry about the dystopia we are in. VR headsets may look cool and futuristic in the movies but in reality they are just screens you wear on your head and that's it.
- gibmeat 3y agoAll of these (except maybe the "useless" part) are almost always solved by time (Moore's law)
- bobajeff 3y agoI'd think that all of them would be solved by time. I'm just saying they are nothing to be concerned with until they are (and we are still far way from that point in time). They are just fancy demos to make a company look attractive to investors.
- dTal 3y agoMuch has been written about the dystopia we are already in, but I am specifically concerned about the dystopia they are earnestly building. Meta is aware of these problems and is trying very hard to solve them. And they won't be useless! That's the worst part. They will provide compelling value, like smartphones, and as such will be impossible to boycott. At first the value will be simple, obvious utility, like route overlays. Later it will be value within the system, much like how the main utility of smartphones now is to run the mandatory apps to participate in aspects of society that previously did not require a smartphone. And of course they will be addictive. Here is a short sci-fi film depicting what I fear: https://www.youtube.com/watch?v=YJg02ivYzSs https://www.youtube.com/watch?v=YJg02ivYzSs
- bobajeff 3y agoThey wish. Naturally wearing screens on your head is not a healthy thing for humans to do for hours at a time. Naturally that tends to cause headaches, eyestrain, nausea etc. Now as far as making them more useful I suppose *if* they can solve that first problem plus make them match the form of IMAX glasses (preferably smaller). Then yes they could be useful (providing there's good enough applications). But don't cause the user to get sick feature is not 'a nice to have' you can't expect it to spread like the smartphone if people can't use it for long periods of time. Will Meta solve that problem? Doubtful. Will they provide good enough applications to make AR worth using once they do? I wouldn't bet on it. Just because a company has an incentive for something to be successful doesn't mean they can pull off. Just look at metaverse.