3 ms·
Most of the work was done inside of a week with no plans to ever launch it publicly. Then we changed our mind, spent another week on it and wrote up a blog post
by statico 14y ago
Most of the work was done inside of a week with no plans to ever launch it publicly. Then we changed our mind, spent another week on it and wrote up a blog post.
The hardest part was probably the mutliplayer networking and latency compensation. It required a lot of tweaking and it's still far from perfect, but I think it's pretty reasonable for two weeks of work :)